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fram's avatar

the lunar broo regiment are not normal broos. there are nonrapist regular ass broo, some even illuminated. the vampire regiment really is different than upland marsh vampires. the orlanthi are not comparable to a real world ethnoreligious group, they're more like a nation state. the basis of the conflict is mythological, not ethnic or racial biases

it's the earthly version of the contest for the middle air, which the red goddess is attempting to invade. the lunar empire is definitely evil in its ways, but the end result is demonstrable in king of sartar. all the gods are killed and mortals are free from their sins. even the red goddess dies. the lunars are not evil for evil's sake, they're occluded and don't even realize their descent into murderous fascism. anyone who openly discusses opposition to the current regime is probably bat food or trapped eternally wailing in the apparatus that powers the reaching moon temples after being tortured to death

the lunar empire is evil, but its end goal is arguably noble. that doesn't redeem or justify anything, but it's vastly more interesting motivation than "lunars are racist nazis"

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Jonathan's avatar

My experience with Glorantha is limited because I only recently started reading about it. So I have an outsider's perspective.

It seems to me that the creators of the game tried to make a different moral framework, one that is pre-Christian. The idea is that characters act according to that. This has led to the alienating effect that the people in Glorantha commit rape, cannibalism, murder, and ethnic cleansing while the word "evil" is meticulously avoided in the text.

This is difficult to get into, but I don't think it's an error. The game appears consistent in this regard. If a king conquers some land and has lots of civilians killed, he can still be a hero. Just get into the mindset.

But the problem here seems obvious: we're asked to be okay with stuff that is atrocious. And this is presented as a fun passtime. This doesn't automatically imply moral relativism - maybe everyone in Glorantha is just misguided or morally underdeveloped - but dressing a sadistic murderer in bronze armour doesn't suddenly make him any more sympathetic as a hero.

Players are still modern people who, hopefully, have empathy and aren't in favour of just killing others because they belong to a different religion or a different tribe. Because that's what RQG is trying to tell us: rather than good and evil, characters are motivated by what cult or tribe they belong to.

In spite of how we tend to define good and evil nowadays, I actually see quite a lot of "my tribe is better than your tribe" in the modern real world. It's not something I particularly care to act out in a fantasy world.

I'm really more fond of treating the story as a symbol for resisting evil in ourselves and in society. So I prefer to play Runequest with clear baddies, and a BBEG who has an evil plan that will bring him great power and a lot of destruction to everyone else. My Glorantha is allowed to vary. The Lunars are good candidates for the baddies, especially if you treat the soldiers and politicians as "evil", as well as some cults. Maybe they are different from the standard evil guys in the sense that they are not as oppressive to their own people.

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